WvWvW Updates For Beat Event 2


Hello, everyone, I’m back with another blog post about world vs. world. We’ve been incredibly busy over the last couple weeks, incorporating your feedback from the recent Beta Weekend Event, and we already have some very cool updates to show for it. So, I just wanted to take a few minutes and give everyone a sneak preview of some improvements that you can look forward to when you hop into world vs. world during our next Beta Weekend Event.
And if that isn’t enough, I’ve also got the final world standings from the last Beta Weekend! Was your world one of the four that went undefeated over the course of the weekend? How did your world stack up against the others? Find out below!

But first, let’s start with that sneak peek of the updates we’ve already made:

Read the rest on Chat, Squads, and Siege here.

Guild Wars 2 - June Beta Event Announcement


Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until SundayJune 10th, at 11:59 p.m. PDT (GMT-7).

If that isn’t enough to get you all bursting with excitement, here is some more news:
Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!

In addition to sharing this news with you, I want to convey a massive “thank you” to all of you for playing in our beta events so far. The participation and enthusiasm we’ve seen has exceeded our expectations, and we’re all very grateful and appreciative here at the studio. Your support during our first Beta Weekend Event and throughout development has been instrumental in getting us prepared for launch and helping us take massive steps in the evolution of Guild Wars 2 as a whole. You, our community, are an integral part of the development process, andGuild Wars 2 simply would not be what it is today without you.

Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, “beta event” means exactly that—it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.

Future Plans For Guild Wars 2


We know that you have events on the WvW zone, bosses and you can even get materials and crafting recipes by killing mobs and foes, and of course there are sieges, takeovers and other PvP stuff, but:
What are your plans for the WvW content of the game in the long run?
One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.
We also have some exciting plans for WvW post-launch, but of course we don’t want to talk about our post-launch plans until after we ship the game and have had some time to implement things.
Will there be PvP tournaments or some other kind of scheduled competitions?
We fully plan to support tournaments in competitive PvP. We will have a variety of tournament types, from automated tournaments to more competitive scheduled tournaments.
We are still talking about whether or not we want to support any type of WvW tournaments after we launch. If player interest is high, then I think it’s definitely something we’d consider.
Will there be cycles for each of it as in every month you get new neighbors, and does the map reset in this case?
In WvW we plan to match up servers every two weeks. Which servers fight each other is dependent upon their ranking. It is definitely possible under this system for two or more servers to remain matched up when the rankings are recalculated. WvW maps do reset between each two week period.

Guardian Tome Skills


Tome is a guardian skill type that fixes the user in place while replacing their weapon skills with a new set of skills according to the tome used. Slot skills are disabled during the use of a tome skill.  The Guardian's Tome skills are:


Guardian Downed Skills


Downed skills are the four skills available to a player in the downed state. The first three slots are determined by your profession; the fourth slot is always Bandage. If you're fighting underwater these skills change to a Drowning skill bar.  The Guardian's downed and drowning skills are:




Guardian Utility and Healing Skills


Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.



Guardian Weapons


Weapons

The guardian can choose from a mixture of melee and magical weapons. The guardian weapons are:
  • Main Hand: Mace, Scepter, Sword
  • Off Hand: Focus, Shield, Torch
  • Two-Handed: Greatsword, Hammer, Staff